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The Ultimate Introduction to V-Ray for 3ds Max

$149.00

In this course, in more than 17 hours, or 1030 minutes of high quality and academic video tutorials, we explore one of the most popular Render Engines which is V-Ray from Chaos Group.

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Product Description

This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course.

In this course, in more than 17 hours, or 1030 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.

Our “Ultimate Introduction to V-Ray for 3ds Max”, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.

Watch the Introduction video :

The videos are categorized into 9 sections,

Section 1 : Introduction

In section one, we give you a general overview of V-Ray in 3ds max and its user interface.

Section 2 : Lighting

Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.

We literally explain every single option, light and parameter, with practical examples and visualize how they work.

Section 3 : Global Illumination

In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.

We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.

Section 4 : Image Sampling

Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.

Section 5 : Materials

Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.

We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.

Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.

We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.

Section 6 : Camera

In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.

Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.

Section 7 : Render Settings

In the next section we go through the remaining render settings, first we learn about Color mapping and why it’s so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.

Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.

And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.

 

Section 8 : Geometries

In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.

Section 9 : Atmospheric, Environment and Volumetrics

In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.

And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.

 


February 14th, 2017 : First Update, What’s new in V-Ray 3.5

Today we release the first update for this course , in this update we will cover the most important new  features and enhancements  in V-Ray 3.5 , this update  covers the following features and enhancements :

  • Adaptive lights
  • IPR or Interactive Production Rendering
  • Resumable Rendering
  • Interactive Lens Effects
  • new AL Surface shader
  • Rendering with V-Ray RT directly to VR Headsets
  • VFB Improvements while running V-Ray RT
  • Glossy Fresnel
  • GPU Improvement
  • V-Ray scene object
  • Nvidia MDL Mateiral

If you bought this course before February14th , 2017 , please go to the download area after logging in and download the update , if you are buying the course after February 14th, 2017, you receive this update with your purchase .


 

“The Ultimate Introduction to V-Ray for 3ds max “is the biggest course we have ever produced and we are very proud of that, the course was recorded in 3ds Max 2017 and V-Ray 3.4 . We plan to keep this course alive and update the course with  more video tutorials as soon as a new Version of V-Ray is made available by Chaos Group , We are already planning to record a series of video tutorials as an update for this course, when V-Ray 3.5 comes out.

The thing about this inclusive course is, there is a plan for every single moment of it, we literally wrote down scripts for each and every single lesson of the course, that’s why we like to think of this course as 1030 minutes of pure and premium knowledge.

So there you have it, if you are looking for a detailed, academically approached, high quality course on V-Ray for 3ds Max, I promise, you absolutely cannot find better than The Ultimate Introduction to V-Ray for 3ds Max by MographPlus.com .

So sign in or sign up and let’s get started.

 

Here you can watch some of the lessons from this course :






 

Additional Information

Language English
Duration 1065 min
Video format HD 1080p
Instructor Kamel Khezri
Application used 3ds Max 2017, V-Ray 3.4, V-Ray 3.5
Availability Instant Download
Project files Included

 

CURRICULUM

SECTION 1 : INTRODUCTION

0101
Introduction
 05:54
0102
Project Files
 02:46
0103  Software and Plugin versions  00:42
0104  User interface  07:00

SECTION 2 : LIGHTING

0201
Area lights, plane,disc and sphere
 35:20
0202
Area lights, Skylight portal
 13:56
0203
Area lights, mesh light
 09:58
0204  Area lights, dome light  17:31
0205  V-Ray sun and sky  23:32
0206  V-Ray IES light  17:02
0207  V-Ray ambient light  05:16
0208  3ds Max lights  06:46
0209  V-Ray light lister  03:53

SECTION 3 : GLOBAL ILLUMINATION

0301
What is Global Illumination?
 12:32
0302 Brute force  20:34
0303
Irradiance map
 57:01
0304
Light cache
 25:25
0305
General settings
 07:45
0306
Object animation and GI
 20:30

SECTION 4 : IMAGE SAMPLING

0401 Basic image sampling consepts  09:26
0402
Bucket image sampler
 26:29
0403
Progressive image sampler
 08:19
0404
Global DMC settings
 06:15
0405
Image filters
 03:15
0406
Render mask
 04:29

SECTION 5 : MATERIALS

0501
V-Ray material, Diffuse, Reflection and BRDF
27:24
0502 V-Ray material, Refraction and fog  14:09
0503 V-Ray material,Translucency  10:40
0504 V-Ray material,Self-illumination  04:51
0505 V-Ray material, Options and interpolation  10:23
0506
Bump and displacement mapping
 25:53
0507
V-Ray blend material
 19:37
0508
V-Ray two-sided material
 11:13
0509
V-Ray light material
07:53
0510
Subsurface scattering material
31:06
0511
Skin material
 40:47
0512
Hair material and Hair Info texture
 25:25
0513
CarPaint, flakes and stochastic materials
 20:35
0514
V-Ray override material
 04:14
0515
V-Ray wrapper material
 22:23
0516
Other materials
 16:46
0517
V-Ray maps
 23:33

SECTION 6 : CAMERA

0601
Physical Camera
 29:22
0602
Depth of Field
 14:45
0603
Motion blur
 09:03
0604
Camera types
 09:19
0605  Stereo 3d camera  07:45
0606  Lens effects, Bloom and Glare  10:30
0607  V-Ray physical camera and Global exposure controls  05:10

SECTION 7 : RENDER SETTINGS

0701
Color mapping
 11:49
0702
Frame buffer
 27:36
0703
Global switches
 09:44
0704
Environment
 04:14
0705
Caustics
 13:37
0706  Settings  19:49
0707  V-Ray RT  17:47
0708  Render Elements  59:02
0709  V-Ray quick settings  03;59

SECTION 8 : GEOMETRIES

0801
V-Ray Proxy
 13:51
0802
V-Ray Fur
 07:70
0803
Section Clipper
 08:53
0804
Other geometries
 05:12

SECTION 9 : Atmospherics and Volumetrics

0901
Environment fog
20:41
0902  Aerial perspective  06:11
0903  Toon render effect  04:00
0904  V-Ray Volumetric Grid  34:35

SECTION 10 : What’s new in V-Ray 3.5

1001 Adaptive Lights 04:38
1002 IPR – Interactive Production Rendering 04:27
1003 Resumable Rendering 08:23
1004 Interactive Lens Effects 01:46
1005 ALsurface Shader 04:06
1006 Rendering with V-Ray RT directly to VR Headsets 02:13
1007 VFB Improvements while running V-Ray RT 02:47
1008 Glossy Fresnel 02:39
1009 Other New Features 03:36

 

 

 

 

 

 

 

Additional Information

Language

English

Duration

1065 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

3ds Max 2017, V-Ray 3.4, V-Ray 3.5

Availability

Instant Download

Project files

Included

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