This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course.
In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
Our “Ultimate Introduction to V-Ray for 3ds Max”, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.
Watch the Introduction video :
The videos are categorized into 9 sections,
Section 1 : Introduction
In section one, we give you a general overview of V-Ray in 3ds max and its user interface.
Section 2 : Lighting
Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.
We literally explain every single option, light and parameter, with practical examples and visualize how they work.
Section 3 : Global Illumination
In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.
Section 4 : Image Sampling
Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.
Section 5 : Materials
Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.
We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.
Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.
Section 6 : Camera
In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.
Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.
Section 7 : Render Settings
In the next section we go through the remaining render settings, first we learn about Color mapping and why it’s so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.
Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.
And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.
Section 8 : Geometries
In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.
Section 9 : Atmospheric, Environment and Volumetrics
In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.
And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.
February 14th, 2017 : First Update, What’s new in V-Ray 3.5
Today we release the first update for this course , in this update we will cover the most important new features and enhancements in V-Ray 3.5 , this update covers the following features and enhancements :
- Adaptive lights
- IPR or Interactive Production Rendering
- Resumable Rendering
- Interactive Lens Effects
- new AL Surface shader
- Rendering with V-Ray RT directly to VR Headsets
- VFB Improvements while running V-Ray RT
- Glossy Fresnel
- GPU Improvement
- V-Ray scene object
- Nvidia MDL Mateiral
If you bought this course before February14th , 2017 , please go to the download area after logging in and download the update , if you are buying the course after February 14th, 2017, you receive this update with your purchase .
July 4th, 2017 : Second Update, What’s new in V-Ray 3.6
Today we release the second update for this course , in this update we will cover the most important new features and enhancements in V-Ray 3.6 , this update covers the following features and enhancements :
- First we discuss Hybrid Rendering, now V-Ray RT GPU can perform hybrid rendering with the CUDA engine utilizing both the CPU and NVIDIA GPUs.
- the new Full mode in the Light Select Render Element that lets us effectively relight our scene in post-production.
- The new CryptoMatte which is a very useful tool, that creates ID mattes automatically and accurately.
- And finally we take a look at the new features of IPR
If you bought this course before July 4th , 2017 , please go to the download area after logging in and download the update , if you are buying the course after July 4th, 2017, you receive this update with your purchase .
“The Ultimate Introduction to V-Ray for 3ds max “is the biggest course we have ever produced and we are very proud of that, the course was recorded in 3ds Max 2017 and V-Ray 3.4 . We plan to keep this course alive and update the course with more video tutorials as soon as a new Version of V-Ray is made available by Chaos Group , We are already planning to record a series of video tutorials as an update for this course, when V-Ray 3.5 comes out.
The thing about this inclusive course is, there is a plan for every single moment of it, we literally wrote down scripts for each and every single lesson of the course, that’s why we like to think of this course as 1030 minutes of pure and premium knowledge.
So there you have it, if you are looking for a detailed, academically approached, high quality course on V-Ray for 3ds Max, I promise, you absolutely cannot find better than The Ultimate Introduction to V-Ray for 3ds Max by MographPlus.com .
Here you can watch some of the lessons from this course :
|Video format||HD 1080p|
|Application used||3ds Max 2017, V-Ray 3.4, V-Ray 3.5|
SECTION 1 : INTRODUCTION
|0103||Software and Plugin versions||00:42|
SECTION 2 : LIGHTING
Area lights, plane,disc and sphere
Area lights, Skylight portal
Area lights, mesh light
|0204||Area lights, dome light||17:31|
|0205||V-Ray sun and sky||23:32|
|0206||V-Ray IES light||17:02|
|0207||V-Ray ambient light||05:16|
|0208||3ds Max lights||06:46|
|0209||V-Ray light lister||03:53|
SECTION 3 : GLOBAL ILLUMINATION
What is Global Illumination?
Object animation and GI
SECTION 4 : IMAGE SAMPLING
|0401||Basic image sampling consepts||09:26|
Bucket image sampler
Progressive image sampler
Global DMC settings
SECTION 5 : MATERIALS
V-Ray material, Diffuse, Reflection and BRDF
|0502||V-Ray material, Refraction and fog||14:09|
|0505||V-Ray material, Options and interpolation||10:23|
Bump and displacement mapping
V-Ray blend material
V-Ray two-sided material
V-Ray light material
Subsurface scattering material
Hair material and Hair Info texture
CarPaint, flakes and stochastic materials
V-Ray override material
V-Ray wrapper material
SECTION 6 : CAMERA
Depth of Field
|0605||Stereo 3d camera||07:45|
|0606||Lens effects, Bloom and Glare||10:30|
|0607||V-Ray physical camera and Global exposure controls||05:10|
SECTION 7 : RENDER SETTINGS
|0709||V-Ray quick settings||03;59|
SECTION 8 : GEOMETRIES
SECTION 9 : Atmospherics and Volumetrics
|0903||Toon render effect||04:00|
|0904||V-Ray Volumetric Grid||34:35|
SECTION 10 : What’s new in V-Ray 3.5
|1002||IPR – Interactive Production Rendering||04:27|
|1004||Interactive Lens Effects||01:46|
|1006||Rendering with V-Ray RT directly to VR Headsets||02:13|
|1007||VFB Improvements while running V-Ray RT||02:47|
|1009||Other New Features||03:36|
|1102||Full Mode in Light Select Render Element||07:07|