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The Ultimate Introduction to Arnold 5 for Cinema 4d

$65.00

In this series of premium video tutorials in more than 10 hours, that’s more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.

Product Description

In this series of premium video tutorials in more than 10 hours, that’s more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.

Watch the Introduction video :

If you have been following us at MographPlus.com, we have released our “Introduction to Arnold for Cinema 4d” about two years ago, and have been updating that course ever since,  but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5.

First I show you where to find different Arnold tools and functions inside cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d.

Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively  in 46 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .

The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .

We learn what are light filters and how to use them , what is physical sky and image based lighting , you learn how to approach interior lighting in Arnold for cinema 4d.

We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog.

The lighting section of this course is about 1 hour and 35 minutes in 12 lessons.

In the next section of the Ultimate introduction to Arnold For cinema 4d, we start talking about Arnold shaders and nodes.

First we get to know the Arnold shader Network in depth, the environment where you develop your shaders and materials.

than we learn about the new Standard Surface shader which was introduced in Arnold 5 and is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 9 videos in two hours to discuss Standard Surface shader thoroughly.

Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it.

Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there, it is extremely easy to use and produces the most realistic results.

Then we learn about Layer and mix, Flat, lambert, two-sided, color jitter, triplanar, RaySwitch, Ambient occlusion, curvature, shadow matte, utility, substance shader, color and utility nodes, math, conversion and shading state nodes and much more …

hopefully after watching this section,  you should be very comfortable developing complex shaders using these long list of shaders and nodes .

The shading section of this course is 4 hours and 40 minutes in 26 lessons.

 

Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .

In about 30 minutes and in 4 lessons you learn how to effectively control your camera when working with Arnold.

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, first we discover the powerful IPR or Interactive Preview render which gives a real-time feedback of the changes you make in the scene. Than we take a look at Arnold Driver and how to export still frames and animations with Arnold.

Than we dive deep into the subject of  AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we talk about custom AOVs and how to write them out.

next we take a look at per-light AOVs and light groups and how to relight our scene easily and effectively after the render.

After that we discover different render settings in Arnold and take a look at texture settings and tx manager in Arnold.

The rendering section of the course is about 1 hour and 30 minutes in 7 lessons.

In the final section of the course we take a closer look at Arnold Parameters tag, Arnold procedurals and how to deal with particles.

and finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold and how to render amazing realistic fire, smoke and explosion in Cinema 4d thanks to the new Standard Volume shader in Arnold 5 .

The final section of the course is 42 minutes in 4 lessons.

we plan to keep this course alive and update the course with  more video tutorials as soon as there is a new update from Solid Angle for Arnold for cinema 4d.

Over the past two years at MographPlus.com, we have produced tons of Arnold tutorials and courses like our Comprehensive introduction to Arnold for Cinema 4d, our Developing Realistic Shaders in Arnold first and second volumes, and our comprehensive introduction to Arnold for 3ds max, and now that we have Arnold 5 with all its amazing new features, let’s take a closer look at one of the most popular render engines in the world and learn all about it.

 

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course …. So sign in or sign up and let’s get started.

Additional Information

Language English
Duration 600 min
Video format HD 1080p
Instructor Kamel Khezri
Application used Arnold 5.0, Cinema 4d R18
Availability Instant Download
Project files Included

 

CURRICULUM

SECTION 1 : INTRODUCTION

0101
Introduction
 05:30
0102
Project files
 01:07
0103 Arnold in Cinema 4d

 04:30
0104
Generaql workflow
 09:32
0105
Layout
 02:23

SECTION 2 : SAMPLING AND RAY DEPTH

0201
Sampling and camera samples
 07:55
0202
Diffuse samples
 09:12
0203
Specular samples
 07:21
0204
Transmission samples
 04:43
0205
Diffuse Ray Depth
 05:42
0206
Specular Ray Depth
 02:40
0207
transparency and transparency Ray Depth
 08:07

SECTION 3 : LIGHTING

0301
Area light, Quad
 17:18
0302
Area light shapes
 02:48
0303
Mesh light
 06:43
0304
Spot light
 04:01
0305
Distant light
 03:45
0306
Photometric light
 03:51
0307
Light filters
 09:31
0308
Physical sky
 05:36
0309
Arnold sky and image-based lighting
 08:08
0310
Arnold sky and interior lighting
 21:46
0311
Atmosphere volume
 07:16
0312
Fog
 03:41

SECTION 4 : SHADING

0401
Arnold shader network
 19:02
0402
Standard Surface Shader, “base parameters”
 11:38
0403
Standard Surface Shader, “specular”
 21:02
0404
Standard Surface Shader, “transmission”
 17:44
0405
Standard Surface Shader, “sub-surface scattering”
 13:00
0406
Standard Surface Shader, “coat”
 11:36
0407
Standard Surface Shader, “thin film”
 07:25
0408
Standard Surface Shader, “emission”
 02:41
0409
Standard Surface Shader, “geometry and advanced”
 09:27
0410
Bump and normal mapping
 05:32
0411
Subdivision and displacement mapping
 14:56
0412
Standard hair
 17:02
0413
Layer and Mix nodes
 15:20
0414
Flat, lambert and two-sided
 03:37
0415
Color jitter
 06:21
0416
Triplanar
 05:55
0417
Ray-switch
 07:09
0418
Ambient occlusion and curvature
 13:31
0419
Shadow matte
 12:36
0420
Utility shader
 05:55
0421
Substance shader
 08:44
0422
Color nodes
 11:19
0423
Converson, math and shading state nodes
 07:50
0424
User Data nodes
 06:16
0425
Utility nodes
 13:42
0426
Texture nodes and C4D shaders
 09:30

SECTION 5 : CAMERA

0501
Camera
 08:05
0502
Depth of field
 07:51
0503
Motion blur
 07:03
0504
Camera types
 05:01

SECTION 6 : RENDERING

0601
IPR
 14:06
0602
Arold Driver
 07:20
0603
AOVs
 22:13
0604
Custom AOVs
 16:06
0605
Per-light AOVs and light groups
 09:26
0606
Render settings
 13:34
0607
Texture settings and TX manager
 07:24

SECTION 7 : MISCELLANEOUS

0701
Arnold Parameters tag
 06:49
0702
Arnold procedural
 07:25
0703
Arnold Particles
 04:32
0704
Arnold volume
 23:19

 

Additional Information

Language

English

Duration

600 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

Arnold 5.0, Cinema 4d R18

Availability

Instant Download

Project files

Included

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