Product Description
In this series of tutorials we will go through the process of creating a very nice 3D motion graphic design called ” Box Studio” completely from scratch in Cinema 4d and After effects .
Here is the motion graphic that we create together in this course :
Download Box studio motion graphic DOWNLOAD PROMO AND INTRODUCTION FOR THE COURSEThis motion design was inspired by one of projects from weareseventeen
in more than 3 Hours of in depth video tutorials we will go over all the techniques and workflows that were used in creating ” Box Studio” motion graphic,
- so if you want to learn how to create and design professional 3D motion graphics , this course is for you .
- if you think you know the basics of Cinema 4d but can not design a professional looking Motion graphic , make sure to take the course and learn the thought process behind a high quality motion design and how to approach one
we learn how to set up our scene all the way to the final render and compositing , no secrets , everything will be explained in detail
what you learn :
- You learn how to apply camera calibration technique and turn your simple photo to complex 3d environment
- By the end of this course you have learned the techniques that professionals use in their daily workflow
- By the end of this course you will be able to approach complex 3d motion graphic projects
- By the end of this course you will be able to use mograph module in Cinema 4d to create advanced motion graphics
- By the end of this course you have learned how to work with complex dynamic simulations in Cinema 4d
- You learn how to use different forces to control the behavior of your dynamic solution
- in this course you learn how to prepare your scene for final render and handle multi-pass renders
- in this course you learn how to light your scene using Global Illumination
- You learn how to create complex and nice materials
- You learn how to use After effects to convert your boring 3d render to nice , amazing final image in Post production process
- …
CURRICULUM |
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SECTION 1 |
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01 |
Introduction and project overview
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08:29 |
SECTION 2 |
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02 |
Camera calibration
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13:10 |
03 |
adjusting camera calibration and modeling major features
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13:10 |
04 |
modeling the furniture and matching it with camera calibration
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17:29 |
SECTION 3 |
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05 |
Keep your scene organized !
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03:15 |
06 |
modeling and material setup for the elements
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10:29 |
07 |
setting up first cloner and dynamic simulation
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13:57 |
08 |
using xpresso to link the luminance of the material and the speed of the objects
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07:37 |
SECTION 4 |
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09 |
Lighting , GI , adjusting floorˈs material
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07:37 |
10 |
texturing bag model and putting it into position
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09:53 |
11 |
modeling and material creation of required elements for 2nd dynamic simulation
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07:07 |
12 |
creating proxy for bag and why we should do that
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10:23 |
13 |
filling the bag
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05:53 |
14 |
working on main logoˈs dynamic simulation , It is tricky !
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13:18 |
15 |
baking the solution and final touches
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08:11 |
SECTION 5 |
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16 |
cleaning up the bag model
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04:57 |
17 |
rendering
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15:29 |
SECTION 6 |
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18 |
Compositing in after effects
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11:48 |
SECTION 7 |
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19 |
Final thoughts and conclusion
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00:22 |
Iker – :
WOW , Very cool , what if it was a video and not an image , how would you do that ?
FLOWERS – :
exciting and really useful , what a neat technique !!!
C3PO – :
Great technique , advance and complex but really cool !