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Comprehensive Introduction to Corona for 3ds Max

$149.00 $59.00

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Product Description

In this series of premium video tutorials in more than 9 hours, that’s 540 minutes of video tutorials, we learn how to use Corona for 3ds Max.

Watch the Introduction Video:

This series is an academically approached, high quality course on Corona for 3ds Max from the guys at MographPlus.com who have been teaching Render Engines including V-Ray, Arnold, and Maxwell to thousands of students from around the world for the past 5 years.

Main wallpaper FullHD title

The videos are categorized into 6 sections,

In section one, we give you a general overview of Corona’s user interface and general workflow in 3ds Max.

Section 2 is all about Lighting and Global Illumination, first we explore corona light and all of its features, then we talk about Global illumination or indirect lighting, we learn how light rays work in real world and how Corona Simulates the same behavior using global illumination …then we start learning about the two GI solvers in Corona, Path tracing and UHDcache and when and where to use each one to produce the most realistic lighting possible.

After learning about the basics of lighting and GI, we take a look at Corona Sun and Sky, Image-based Lighting, Corona Light Material, we learn how to do Interior Lighting properly and efficiently, we learn about Volumetric Effects in Corona and finally explore the amazing Light Mix feature in Corona that allows for relighting the scene during or after the render interactively.

Section three is dedicated to Corona Materials and maps, first we learn about Corona Material or CoronaMtl which is the main material in Corona, we learn everything about Corona material and how to create realistic shaders with it.

We explore Layered and Rayswitch materials…

we take an in-depth look at corona skin material to achieve extremely realistic skin shaders…

We explore corona Hair Material that is capable of producing very natural and realistic hair shaders.

We learn about shadow catcher material and how to integrate your 3d geometries onto HDR environments or photographic backplates in Corona.

And finally go through all the remaining materials and maps that are included in Corona.In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk  about different camera types including VR in corona.

In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in corona.

Then we discuss lens effects like bloom and glare,like other topics, after watching this section, you should be a master of handling your camera in Corona, because everything has been explained in extreme details and based on academic approach.

In the next section, we take a look at corona render settings, first we learn about Corona Frame Buffer, we take a look at progressive rendering limits, we learn about resumable rendering and how to use denosing feature to achieve noise-free renders.

Then performance settings, which are probably the most important render settings in Corona will be discussed, we explore GI vs AA balance, Light Sample Multiplier, Max Sample Intensity and Max Ray Depth.

And finally we discuss Cororna Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render …. Then we learn how to composite those render elements using an external application like After Effects.

In the final section, we take a look at Corona Proxy, corona scatter and corona converter and in the final lesson, we learn about Corona volume grid which allows us to import grid-based cache formats like OpenVDB and render them using Corona ….

we learn  how to produce some exciting explosion, fire and smoke effects.

we plan to keep this course alive and update the course with more video tutorials as soon as a new Version of Corona is made available.

 

So there you have it, if you are looking for a detailed, academically approached, high quality course on Corona for 3ds max, I promise, you …. Absolutely cannot find better than The Comprehensive Introduction to Corona for 3ds Max by MographPlus.com.

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course.

So sign in or sign up and let’s get started.

Free samples from the course:

Additional Information

Language English
Duration 540 min
Video format HD 1080p
Instructor Kamel Khezri
Application used 3ds Max 2019, Corona 2.0
Availability Instant Download
Project files Included

 

CURRICULUM

SECTION 1 : INTRODUCTION

0101
Introduction
 04:32
0102
Project files
 00:53
0103 General workflow  08:20

SECTION 2 : LIGHTING AND

GLOBAL ILLUMINATION

0201
Corona Light
 13:43
0202
Corona Light IES
 06:08
0203
What is Global Illumination
 12:58
0204
Path Tracing and UHDcache
 13:36
0205
Sun and Sky
 13:00
0206
Image-based Lighting
 12:55
0207
Light Material
 07:14
0208
Interior Lighting
 17:03
0209
Volumetrics
 07:44
0210
Lightmix
 14:51

SECTION 3 : MATERIALS

0301
Corona Material – Diffuse
 13:30
0302
Corona Material – Reflection
 15:32
0303
Corona Material – Refraction and Opacity
 10:41
0304
Corona Material – Bump and Displacement
 17:29
0305
Corona Material –  Volumetrics and SSS
 22:15
0306
Corona Material – Advanced Options
 07:11
0307
Corona Materials – How to Create Different Materials
 17:13
0308
Layered Material
 17:43
0309
Skin Material
 29:38
0310
Hair Material
 34:04
0311
Rayswitch Material and Map
 05:21
0312
Shadow Catcher Material
 15:02
0313
Corona Maps
 19:23

SECTION 4 : CAMERA

0401
Corona Camera
 30:01
0402
Camera Types and VR
 06:03
0403
Bloom and Glare
 04:14
0404
Depth of Field
 13:04
0405
Motion Blur
 05:44

SECTION 5 : RENDER SETTINGS

0501
Frame Buffer
 09:32
0502
Rendering Limits
 07:01
0503
Resumable Rendering
 02:51
0504
Denoising
 12:35
0505
Performance Settings
 13:43
0506
Other Settings
 10:04
0507
Render Elements
 35:41

SECTION 6 : MISCELLANEOUS

0601
Corona Proxy
 06:39
0602
Corona Scatter
 07:37
0603
Corona Converter and Rendering V-Ray Scenes
 04:53
0604
Corona Volume Grid
 13:11

Additional Information

Language

English

Duration

540 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

3ds Max 2019, Corona 2.0

Availability

Instant Download

Project files

Included

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