In this series of tutorials in almost 10 hours ,that’s 600 minutes of tutorials , we learn how to use Arnold for cinema 4d .
Watch the Introduction video :
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d .
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .
In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
The shading section of this course is about 3 and a half hour in 16 lessons .
Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
In about 35 minutes and in 4 lessons we learn all about cameras .
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
The rendering section of the course is about 75 minutes in 5 lessons .
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 40 minutes in 4 lessons .
This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d .
Lets get started .
March 15th, 2016 : First Update
Today we release the first update for this course , in this update we will cover the most important features and enhancements in C4dToA releases from release 220.127.116.11 to release 18.104.22.168 , the update includes a 40 minutes video covering the following features and enhancements :
- Arnold Shader Network Editor enhancements and new features
- IPR window enhancements and new features
- AOV names in shaders
- Per-light AOVs
- Custom AOV tag
- Light Blocker filter
- Shader override
- Material library
- Shaderball preview
- UV Transform shader
- New specular distribution models and SSS profiles
- Mesh particle tag
If you bought this course before march 15th , 2016 , please go to the download area after logging in and download the update , if you are buying the course after March 15th, 2016, you receive this update with your purchase .
Februrary 25th, 2017 : Second Update
We just updated our “Comprehensive Introduction to Arnold for Cinema 4d” course at mographplus.com with new video tutorials, and in this update, in 8 video tutorials and almost 1 hour of new content, we cover the most important new features and enhancements in Arnold for Cinema 4d release 22.214.171.124 to 1.7 , this update covers the following features and enhancements :
- Complex ior shader
- Thin film shader
- Flakes shader
- Curvature shader
- Substance shader and substance support
- The new light portal
- IPR improvement like picking focus and creating Arnold shaders right from the IPR, and motion blur support in the IPR ….
- Shader network improvements like the new layer shader,Writing out modified textures from Shader network, THE NEW histogram
- and much more ….
If you bought the “Comprehensive introduction to Arnold for Cinema 4d” course, before February 25th , 2017 , please go to the download area of mographplus.com after logging in and download the update , if you are buying the course after February 25th, 2017, you receive this update with your purchase .
|Video format||HD 1080p|
|Application used||arnold-for-cinema-4d, Maxon Cinema 4d|
SECTION 0 : INTRODUCTION
SECTION 1 : ARNOLD IN CINEMA 4D
Where is Arnold
SECTION 2 : SAMPLING AND RAY DEPTH
Sampling and camera samples
Diffuse ray depth
Glossy and reflection ray depth
refrcation and transparency ray depth
SECTION 3 : LIGHTING
Area light shapes
SECTION 4 : SHADING
Bump and normal mapping
Subdivision and displacement mapping
Ambient occlusion shader
Wire frame shader
Flat , lambert and two-sided shader
Shadow matte shader
Layer color node
Conversion , math and shading states nodes
User data nodes
SECTION 5 : CAMERA
Depth of field
SECTION 6 : RENDERING
Custom AOVs and object mask
Texture settings and tx manager
SECTION 7 : MISCELLANEOUS
Arnold parameters tag
SECTION 8 : What’s new in C4DtoA 1.0.7 TO 1.0.13
1st Update march 2016 , From Release 126.96.36.199 to 188.8.131.52
SECTION 9 : What’s new in C4DtoA 1.0.14 TO 1.7
Shader Network improvements
IPR enhancements and new Render Settings
Complex IOR Shader
Thin Film Shader
Substance SHader and Substance support
Here you can watch some of the lessons from this course :