Arnold for 3ds Max
Sampling and Camera Samples 030702_Arnold_Procedural0703_Arnold_Volume_030703_Arnold_Volume_020703_Arnold_Volume_01HappyRender0503_Motion_Blur_020503_Motion_Blur_010502_DOF0501_Physical_Camera0415_Color_Nodes_Colo-Jitter0415_Color_Nodes0414_Shadow_Matte0412_Flakes0408_Standard_Hair_Brwon_Shiny0408_Standard_Hair_Brwon_Matte0406_Subdivision_and_Displacement_Mapping_020406_Subdivision_and_Displacement_Mapping_010405_Standard_Surface_Coating_SpecialFeatures_030405_Standard_Surface_Coating_SpecialFeatures_020405_Standard_Surface_Coating_SpecialFeatures_010404_Standard_Surface_Sub-SurfaceScattering__Emission0403_Standard_Surface_Transmission_Colored_Glass0403_Standard_Surface_Transmission_Clear_Glass0403_Standard_Surface_Transmission0402_Standard_Surface_Specular_Reflections_Gold0402_Standard_Surface_Specular_Reflections0312_Fog0311_Atmosphere_Volume0310_Physical_Sky_030310_Physical_Sky_020310_Physical_Sky0309_SkyDome_Light_InteriorLighting0308_SkyDome_Light_IBL0307_Light_Filters0306_Photometric_Light0304_Spot_Light0303_Mesh_Light0207_Transmission_Transparency_RayDepth_020207_Transmission_Transparency_RayDepth0205_Diffuse_Ray_Depth_MAIN0204_Transmission_Samples0203_Specular_Samples0202_Diffuse_Samples

Comprehensive Introduction to Arnold for 3ds Max

5 out of 5 based on 2 customer ratings
(2 customer reviews)

$65.00

In this series of premium video tutorials in 8 hours and 35 minutes, that’s more than 500 minutes of tutorials, we learn how to use Arnold for 3ds Max.

Instant Download

Product Description

In this series of premium video tutorials in 8 hours and 35 minutes, that’s more than 500 minutes of tutorials, we learn how to use Arnold for 3ds Max.

Watch the Introduction video :

First I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3ds Max.

Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively  in  57 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .

The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .

We learn what are light filters and how to use them , what is physical sky, SkyDome Light and image based lighting , you learn how to approach interior lighting in Arnold for 3ds max.

We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog .

The lighting section of this course is about 1 hour and 55 minutes in 12 lessons.

In the next section of the comprehensive introduction to Arnold For 3ds Max, we start talking about Arnold materials and maps

First we learn about Standard Surface material which is the main material in Arnold and capable of creating all sorts of materials, we dedicated 5 videos in 80 minutes to discuss Standard Surface material thoroughly.

Then we discover bump and displacement mapping in Arnold. We explore Standard Hair material in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there .

Then we learn about ray-switch , ambient occlusion, curvature, flakes , wire frame , utility , flat , lambert ,  two-sided and shadow matte shaders.

And then we take a closer look at the remaining  materials and maps in Arnold, we learn about different color nodes , conversion , math and shading state nodes , we learn how to use utility nodes and hopefully after watching this section,  you should be very comfortable developing complex materials using these long list of materials and maps .

The material section of this course is more 3 and a half hour in 18 lessons.

Then we take a look at 3ds max’s Physical Camera and how Arnold supports it, we learn about different camera features, we explore how to achieve camera effects like depth of field and motion blur.

In about 35 minutes and in 3 lessons we learn all about Arnold and Camera.

 

In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, we learn about AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we learn about custom AOVs and how to write them out. After that we discover different render settings in Arnold.

The rendering section of the course is about 51 minutes in 2 lessons.

In the final section of the course we take a closer look at Arnold Properties Modifier and Arnold procedurals, and finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .

The final section of the course is 30 minutes in 3 lessons.

we plan to keep this course alive and update the course with  more video tutorials as soon as there is a major update from Solid Angle for Arnold for 3ds Max.

Over the past two years at MographPlus.com, we have produced tons of Arnold tutorials and courses like our Comprehensive introduction to Arnold for Cinema 4d and our Developing Realistic Shaders in Arnold, and now that we finally have Arnold for 3ds Max, let’s take a closer look at one of the most popular render engines in the world and learn all about it.

Here you can watch some of the lessons from this course :

Additional Information

Language English
Duration 500 min
Video format HD 1080p
Instructor Kamel Khezri
Application used 3ds Max 2018, Arnold 5.0
Availability Instant Download
Project files Included

CURRICULUM

SECTION 1 : INTRODUCTION

0101
Introduction
 04:07
0102
General workflow and user interface
 14:25

SECTION 2 : SAMPLING AND RAY DEPTH

0201
Sampling and camera samples
 08:40
0202
Diffuse samples
 12:14
0203
Specular samples
 07:33
0204
Transmission samples
 06:45
0205
Diffuse Ray Depth
 10:06
0206
Specular Ray Depth
 03:02
0207
transparency and transparency Ray Depth
 08:49

SECTION 3 : LIGHTING

0301
Area light
 20:46
0302
Area light shapes
 02:55
0303
Mesh light
 10:37
0304
Spot light
 06:21
0305
Distant light
 04:50
0306
Photometric light
 06:35
0307
Light filters
 10:39
0308
SkyDome light and Image-based lighting
 11:27
0309
Interior lighting
 14:14
0310
Physical sky
 09:27
0311
Atmosphere volume
 10:26
0312
Fog
 06:13

SECTION 4 : Shaders and Materials

0401
Standard Surface Material, “basic parameters”
 12:07
0402
Standard Surface Material, “specular reflections”
 20:17
0403
Standard Surface Material, “transmission”
 20:22
0404
Standard Surface Material, “SSS and emission”
 13:24
0405
Standard Surface Material, “coating and special features”
 13:33
0406
Subdivision and displacement mapping
 14:08
0407
Mix shader and Mix RGBA
 05:33
0408
Standard hair material
 14:48
0409
Lambert and two-sided materials
 02:45
0410
Ray switch
 06:20
0411
Switch and map-to-material shaders
 05:01
0412
Ambient occlusion and curvature shaders
 13:21
0413
Flakes material
 04:50
0414
Shadow matte
 10:32
0415
Color nodes
 09:02
0416
conversion, math and shading state nodes
 08:26
0417
Utility nodes
 09:01
0418
Texture nodes
 09:55

SECTION 5 : CAMERA

0501
Physical Camera
 16:29
0502
Depth of field
 06:30
0503
Motion blur
 11:41

SECTION 6 : RENDERING

0601
AOVs and custom AOVs
 34:22
0602
Render settings
 16:49

SECTION 7 : MISCELLANEOUS

0701
Arnold properties modifier
 07:24
0702
Arnold procedural
 06:47
0703
Arnold volume
 16:21

Additional Information

Language

English

Duration

500 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

3ds Max 2018, Arnold 5.0

Availability

Instant Download

Project files

Included

2 reviews for Comprehensive Introduction to Arnold for 3ds Max

  1. 5 out of 5

    (verified owner):

    Great training!!!! Very helpful

  2. 5 out of 5

    (verified owner):

    This tutorials are totally worth of it. If you want more info read all.

    I was trying to learn on my own Arnold using the documentation, but Solid Angle has not a really comfortable and intuitive tutorials for learning how to use its render system (especially because some facts are directly extract from the Maya documentation and that does not work on Max) and their downloadable examples crashed a lot of times.

    Just for pure luck I found the videos on Youtube and Vimeo about this tutorials. Although I had my doubts at the beginning, I gave a step forward and bought it for seeing if it would be helpful. The answer is YES.

    I started understanding everything super easy, right to the point and no chit chat. In a few minutes, you will catch how Arnold software works on Max and setting up a scene with all the necessary lights and materials without effort (you would need to try until reach the result that you desire of course but not because you do not understand how to reach that point). It is true that this software will evolve and in a future it would be necessary an update of this but right now I can assure you that this tutorials are totally worth it if you want to learn how to use Arnold in 3Ds Max.

Add a review

Your email address will not be published. Required fields are marked *