Product Description
In this series of premium video tutorials in 8 hours and 35 minutes, that’s more than 500 minutes of tutorials, we learn how to use Arnold for 3ds Max.
Watch the Introduction video :
First I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3ds Max.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 57 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky, SkyDome Light and image based lighting , you learn how to approach interior lighting in Arnold for 3ds max.
We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and fog .
The lighting section of this course is about 1 hour and 55 minutes in 12 lessons.
In the next section of the comprehensive introduction to Arnold For 3ds Max, we start talking about Arnold materials and maps
First we learn about Standard Surface material which is the main material in Arnold and capable of creating all sorts of materials, we dedicated 5 videos in 80 minutes to discuss Standard Surface material thoroughly.
Then we discover bump and displacement mapping in Arnold. We explore Standard Hair material in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic, and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion, curvature, flakes , wire frame , utility , flat , lambert , two-sided and shadow matte shaders.
And then we take a closer look at the remaining materials and maps in Arnold, we learn about different color nodes , conversion , math and shading state nodes , we learn how to use utility nodes and hopefully after watching this section, you should be very comfortable developing complex materials using these long list of materials and maps .
The material section of this course is more 3 and a half hour in 18 lessons.
Then we take a look at 3ds max’s Physical Camera and how Arnold supports it, we learn about different camera features, we explore how to achieve camera effects like depth of field and motion blur.
In about 35 minutes and in 3 lessons we learn all about Arnold and Camera.
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, we learn about AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we learn about custom AOVs and how to write them out. After that we discover different render settings in Arnold.
The rendering section of the course is about 51 minutes in 2 lessons.
In the final section of the course we take a closer look at Arnold Properties Modifier and Arnold procedurals, and finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 30 minutes in 3 lessons.
we plan to keep this course alive and update the course with more video tutorials as soon as there is a major update from Solid Angle for Arnold for 3ds Max.
Over the past two years at MographPlus.com, we have produced tons of Arnold tutorials and courses like our Comprehensive introduction to Arnold for Cinema 4d and our Developing Realistic Shaders in Arnold, and now that we finally have Arnold for 3ds Max, let’s take a closer look at one of the most popular render engines in the world and learn all about it.
Here you can watch some of the lessons from this course :
Additional Information
Language | English |
---|---|
Duration | 500 min |
Video format | HD 1080p |
Instructor | Kamel Khezri |
Application used | 3ds Max 2018, Arnold 5.0 |
Availability | Instant Download |
Project files | Included |
CURRICULUM |
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SECTION 1 : INTRODUCTION |
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0101 |
Introduction
|
04:07 |
0102 |
General workflow and user interface
|
14:25 |
SECTION 2 : SAMPLING AND RAY DEPTH |
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0201 |
Sampling and camera samples
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08:40 |
0202 |
Diffuse samples
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12:14 |
0203 |
Specular samples
|
07:33 |
0204 |
Transmission samples
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06:45 |
0205 |
Diffuse Ray Depth
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10:06 |
0206 |
Specular Ray Depth
|
03:02 |
0207 |
transparency and transparency Ray Depth
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08:49 |
SECTION 3 : LIGHTING |
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0301 |
Area light
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20:46 |
0302 |
Area light shapes
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02:55 |
0303 |
Mesh light
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10:37 |
0304 |
Spot light
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06:21 |
0305 |
Distant light
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04:50 |
0306 |
Photometric light
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06:35 |
0307 |
Light filters
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10:39 |
0308 |
SkyDome light and Image-based lighting
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11:27 |
0309 |
Interior lighting
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14:14 |
0310 |
Physical sky
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09:27 |
0311 |
Atmosphere volume
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10:26 |
0312 |
Fog
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06:13 |
SECTION 4 : Shaders and Materials |
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0401 |
Standard Surface Material, “basic parameters”
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12:07 |
0402 |
Standard Surface Material, “specular reflections”
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20:17 |
0403 |
Standard Surface Material, “transmission”
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20:22 |
0404 |
Standard Surface Material, “SSS and emission”
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13:24 |
0405 |
Standard Surface Material, “coating and special features”
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13:33 |
0406 |
Subdivision and displacement mapping
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14:08 |
0407 |
Mix shader and Mix RGBA
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05:33 |
0408 |
Standard hair material
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14:48 |
0409 |
Lambert and two-sided materials
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02:45 |
0410 |
Ray switch
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06:20 |
0411 |
Switch and map-to-material shaders
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05:01 |
0412 |
Ambient occlusion and curvature shaders
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13:21 |
0413 |
Flakes material
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04:50 |
0414 |
Shadow matte
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10:32 |
0415 |
Color nodes
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09:02 |
0416 |
conversion, math and shading state nodes
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08:26 |
0417 |
Utility nodes
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09:01 |
0418 |
Texture nodes
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09:55 |
SECTION 5 : CAMERA |
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0501 |
Physical Camera
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16:29 |
0502 |
Depth of field
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06:30 |
0503 |
Motion blur
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11:41 |
SECTION 6 : RENDERING |
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0601 |
AOVs and custom AOVs
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34:22 |
0602 |
Render settings
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16:49 |
SECTION 7 : MISCELLANEOUS |
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0701 |
Arnold properties modifier
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07:24 |
0702 |
Arnold procedural
|
06:47 |
0703 |
Arnold volume
|
16:21 |
arcmos58 (verified owner) – :
Great training!!!! Very helpful
Anxo (verified owner) – :
This tutorials are totally worth of it. If you want more info read all.
I was trying to learn on my own Arnold using the documentation, but Solid Angle has not a really comfortable and intuitive tutorials for learning how to use its render system (especially because some facts are directly extract from the Maya documentation and that does not work on Max) and their downloadable examples crashed a lot of times.
Just for pure luck I found the videos on Youtube and Vimeo about this tutorials. Although I had my doubts at the beginning, I gave a step forward and bought it for seeing if it would be helpful. The answer is YES.
I started understanding everything super easy, right to the point and no chit chat. In a few minutes, you will catch how Arnold software works on Max and setting up a scene with all the necessary lights and materials without effort (you would need to try until reach the result that you desire of course but not because you do not understand how to reach that point). It is true that this software will evolve and in a future it would be necessary an update of this but right now I can assure you that this tutorials are totally worth it if you want to learn how to use Arnold in 3Ds Max.
Petros – :
Best Arnold tutorial ever. Just like that.