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Comprehensive Introduction to Arnold 5 for Maya

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Product Description

In this series of premium video tutorials in almost 9 hours, that’s more than 521 minutes of video tutorials, we learn how to use Arnold 5 for Maya.

Watch the Introduction video :

In the past few years, here at mographplus.com, we have been teaching our favorite render engine, Arnold, to thousands of students around the world, and ever since, we have been getting daily requests to record a course about Arnold for Maya, and here it is, an academically approached, high quality course on Arnold for Maya from the guys, you know they know their way around Arnold.

First I show you where to find different Arnold tools and functions inside Maya, and walk you through the general workflow to get your job done with Arnold inside Maya.

Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 40 minutes and in 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.

The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about area lights, spot, directional and point lights, mesh and photometric lights.

We learn what are light filters and how to use them, what is SkyDome Light, physical sky and image-based lighting, you learn how to approach interior lighting in Arnold for Maya.

We learn about amazing volumetric effects in Arnold, including Atmosphere Volume and Fog.

The lighting section of this course is 1 hour and 28 minutes in 12 lessons.

In the next section of the Comprehensive introduction to Arnold 5 For Maya, we start talking about Arnold shaders and nodes.

First we learn about the new Standard Surface shader which was introduced in Arnold 5 and it is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 8 videos and almost two hours to discuss Standard Surface shader thoroughly.

Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it.

0404_Standard_Surface_SSS_02

Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders, the Standard Hair is fantastic and definitely one of the best hair shaders out there, it is extremely easy to use and produces the most realistic results.

Then we take a look at the Car Paint shader which lets you create highly realistic highly customizable Car paint shaders.

After that,  we learn about Layer,mix and switch shaders, , flat, two-sided, color jitter, triplanar, RaySwitch, ambient occlusion, curvature, shadow matte, utility shaders and much more … .

Hopefully after watching this section, you should be very comfortable developing complex shaders using these long list of shaders and nodes.

The shading section of this course is 3 hours and 43 minutes in 20 lessons.

0411_Standard_Hair_Auburn

0412_CarPaint_Green

Then we see what Arnold has to offer when the time comes to cameras, we learn about different camera features and different camera types, we explore how to achieve effects like depth of field and motion blur.

In about 28 minutes and in 4 lessons you learn how to effectively control your camera when working with Arnold.

0502_Depth_Of_Field

In the section 6 of the course we learn how to render our scenes in Arnold for Maya, first we discover Arnold RenderView which gives a real-time feedback of the changes you make in the scene. Than we take a look at Arnold Driver and how to export still frames and animations with Arnold.

Than we dive deep into the subject of AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we talk about custom AOVs and how to write them out.

Next we take a look at per-light AOVs and light groups and how to relight our scene easily and effectively after the render.

After that we discover different render settings in Arnold and take a look at texture settings and tx manager in Arnold.

The rendering section of the course is about 1 hour and 18 minutes in 5 lessons.

0602_AOVs

In the final section of the course we take a closer look at Arnold Common settings, StandIns and finally we learn about Arnold volume, we learn how capable Arnold is in handling openVDB files and rendering them realistically, we show you all the steps you need to render openVDB files in Arnold and how to render amazing realistic fire, smoke and explosions in Maya thanks to the new Standard Volume shader in Arnold 5 .

The final section of the course is 40 minutes in 3 lessons.

Over the past three years at MographPlus.com, we have produced tons of Arnold tutorials and courses like our Ultimate Introduction to Arnold 5 for Cinema 4d , our Developing Realistic Shaders in Arnold first and second volumes and our Comprehensive Introduction to Arnold for 3ds Max, and tons of free video tutorials on our YouTube channel. And now It’s time for Arnold for Maya.

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course, So sign in or sign up and let’s get started.

Free samples fro the course:

Additional Information

Language English
Duration 521 min
Video format HD 1080p
Instructor Kamel Khezri
Application used Arnold 5.0, Maya 2018, MtoA 2.1.0.1
Availability Instant Download
Project files Included

 

CURRICULUM

SECTION 1 : INTRODUCTION

0101
Introduction
 05:01
0102
Project files
 01:49
0103 Arnold in Maya  05:07
0104
Generaql workflow
 12:29

SECTION 2 : SAMPLING AND RAY DEPTH

0201
Sampling and camera samples
 07:11
0202
Diffuse samples
 07:53
0203
Specular samples
 05:59
0204
Transmission samples
 04:11
0205
Diffuse Ray Depth
 05:16
0206
Specular Ray Depth
 02:27
0207
transparency and transparency Ray Depth
 06:46

SECTION 3 : LIGHTING

0301
Area light, Quad
 18:47
0302
Area light shapes
 02:46
0303
Mesh light
 03:57
0304
Spot light
 04:34
0305
Directional light
 03:51
0306
Photometric light
 03:39
0307
Light filters
 09:06
0308
Physical sky
 05:04
0309
SkyDome and image-based lighting
 05:11
0310
SkyDome and interior lighting
 21:18
0311
Atmosphere volume
 05:56
0312
Fog
 03:36

SECTION 4 : SHADING

0401
Standard Surface Shader, “base parameters”
 13:55
0402
Standard Surface Shader, “specular”
 23:35
0403
Standard Surface Shader, “transmission”
 17:41
0404
Standard Surface Shader, “sub-surface scattering”
 12:12
0405
Standard Surface Shader, “coat”
 13:43
0406
Standard Surface Shader, “thin film”
 06:43
0407
Standard Surface Shader, “emission”
 03:59
0408
Standard Surface Shader, “geometry and advanced”
 11:11
0409
Bump and normal mapping
 06:11
0410
Subdivision and displacement mapping
 15:21
0411
Standard hair
 19:26
0412
Car Paint
 12:38
0413
Flat and two-sided
 02:49
0414
Mix and Switch
 11:46
0415
Ray Switch
 05:31
0416
Utility
 06:50
0417
Ambient occlusion and Curvature
 17:40
0418
 TriPlanar
 05:30
0419
Color Jitter
 06:11
0420
Shadow Matte
 09:54

SECTION 5 : CAMERA

0501
Camera
 06:58
0502
Depth of field
 09:21
0503
Motion blur
 07:28
0504
Camera types
 04:33

SECTION 6 : RENDERING

0601
Arnold RenderView
 17:51
0602
AOVs
 30:19
0603
Per-light AOVs
 12:14
0604
Render settings
 11:45
0605
Texture setting and TX manager
 06:11

SECTION 7 : MISCELLANEOUS

0701
Common settings
 05:09
0702
StandIns
 06:22
0703
Arnold volume
 28:36

Additional Information

Language

English

Duration

521 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

Arnold 5.0, Maya 2018, MtoA 2.1.0.1

Availability

Instant Download

Project files

Included

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